Racial Traits+1 Constitution, +2 Charisma, Black Blood Healing, Limited Telepathy, Persuasive, Telepathic Insight. Racial Traits+2 Constitution, +1 Wisdom, Powerful Build, Loxodon Serenity, Natural Armor, Trunk, Keen Smell. Young verdan were similar to small half-elves with jade-green skin and about as tall as goblins. Humans are the most adaptable people who are ambitious. Satyrs embody a fusion of humanoid civilization with the freedom of wild beasts. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. DnD 5e Races and Subraces.pdf. Racial Traits+2 Strength, +1 Wisdom, Fey, Charge, Hooves, Equine Build, Survivor. They are half humanoids and a half dragon and have the best features of both the races. Racial Traits+2 Dexterity, Lucky, Brave, Halfling Nimbleness. You gain the following benefits: • Increase your Strength or Dexterity score by 1, to a maximum of 20. • Alignment. Racial Traits+2 Intelligence, Darkvision, Gnome Cunning. Racial Traits+2 Charisma, +1 Dexterity, Fey, Ram, Magic Resistance, Mirthful Leaps, Reveler. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can never actually be reached. Thanks to your playtest feedback on the class’s previous two versions, the class now goes to level 20, has six subclasses, and can choose from many new psionic disciplines and talents. Humanoid elephants, loxodons are strong, calm, and wise. Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. These are the famous and top races of the Dungeons and Dragons game. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above. Here is the races list of the characters of the game. Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. The blood flowing from their veins appears in different colours in each of the Genasi and it is a magical power they contain. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye. The Simic Combine uses magic to transfer the traits of animals into humans, elves, and vedalken. Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. First impressions: this race is pretty much a Warlock shoe-in. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye. They live in the world but seem that they are no part of it. They have got the special powers to get rid of the evil. They sweep through the shadows as still as a cat. Racial Traits+2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy. They have also become active in the land because there are strong and intelligent. They watch their family and the best friend’s age because they do not age easily. They are fully committed to their clan and tradition and have an intense hatred for the orcs and goblins. They all have distinguishing and fantastic powers and characteristics which makes them unique from each other. They are strong and elusive and they face challenges every day. Their bodies and appearance look as if they are made out of the mountain. They stand tall if the height over five feet. Technically they should “only” exist in the Eberron setting, but I’ve heard a million and one reasons why they just happen to … Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered. I’m sure that if you’ve played any DnD, you’ve found that optimizing your builds, even if it’s really fun, isn’t quite necessary. Your Dexterity score increases by 2 and your Constitution score increases by 1. Racial Traits+2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat's Claws, Cat's Talent. They have the long and narrow legs that taper to the sharper talons. Skeletons are the re-animated, completely decomposed body of a humanoid. 17. Racial Traits+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer. character race, the tortle, and a new adventure location: